How to navigate the “minefield” of the Eurozone. The worst copyist or what to do if you happen to end up in a minefield Stalker black 2 how to get through a minefield

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Actually, now it’s time to go to the crash site of the Skat-1 helicopter. According to the information we know, it crashed on the Helipads in the southern part of the location. Let's tighten the belts and go on our way.

As soon as we arrive at the place, we will reduce the speed. Do we see the "Mines" sign? Believe me, they exist and we are not deluded at all just because they are not visible: the talents of military thought have rolled mines under the asphalt, and now they will detonate in some unreal way if you step on them. There is a way out though.

Option 1.
We approach the first stick sticking out of the ground, did we get there safe and sound? So it worked. And so we move from stick to stick until we reach the helicopter.

Option 2.
We take out the bolt and throw it where we intend to go. If you hear a click, there is a mine in front. If there is silence, it means the path is clear. We approach the bolt and throw it again. Therefore, you can walk to the helicopter while keeping your arms and legs with you.

In the minefield we see a dead military man, apparently he was blown up by a mine, but for some reason he suffered the damage that mines give after the explosion. We search and take away everything he has.

Well, we reached the helicopter safe and sound Scat-1 crash site.



After examining the helicopter, we find a black box. We are offered to take his equipment for decryption. There is nothing else interesting at the turntable, and you can leave. We're not in a hurry though. Do you see a lot of pigs and wild boars?

Don't waste ammo on them, just watch. Do you have popcorn with you? No? Okay, let's chop up the loaf and eat it while watching the pigs start exploding in the minefield. Hmmm, the effects are rather weak. And why the hell did the piglets come here?

It’s a pity, of course, but despite all the above, what a quantity of free stew! We'll roll up a couple of cans on the spot and hit the road, remembering to check the road with bolts, otherwise later they will make stew out of our scraps.

Having avoided the minefield, you can sigh serenely and move on.

Enormous responsibility lies on the shoulders of an SBU officer and the protagonist of the game, a major who by chance became a stalker in the vastness of the Zone. He is given a clear task: to find the missing helicopters and find out the reasons for their crash.

His first steps with an old AKM and a small supply of food lead him to the outskirts of Zaton, where he immediately meets a lone stalker. From a conversation with him, the major learns about the nearest camp, where he can find out at least something about the missing helicopters.

Get to Skadovsk

In fact, it’s difficult to call this quest a task. Rather, this is a hint about where to turn for information and where you can replenish your food supplies and ammunition, fortunately, in the game “Stalker: Call of Pripyat” weapons are not such a rare occurrence. After Degtyarev gets to Skadovsk, you will need to find a bartender who will give you a key task.

Glow source on the Dredger

A group of stalkers came across a strange glow for the Zone on the Dredge, and you, as a new and impartial person, are asked to understand the situation and give your assessment of what is happening. The bartender warns in advance that a strong source of radiation has been spotted at the facility.

After the bartender’s warning that later in the game “Stalker: Call of Pripyat”, passing the Dredge will expose us to severe radiation, you should stock up on “Rad Anti-Rad” and first aid kits. Once you reach the glow, you will see several ways to get to the Dredge: through a pipe that is located behind the object, or along bridges located directly in front of the glow.

After you get to the captain's bridge, you will see that an artifact is hanging on the helm (it is the source of the strange glow). When leaving the Dredge, you will be met by a group of stalkers, and one of them will ask you to give him an artifact in order to heal a wounded comrade (in fact, this is a trick that he uses to lure out the item, so the only correct solution is to shoot him between the eyes and further brawl with the rest of the group).

Near the glow you can find Stalker's secrets. “Call of Pripyat” suggests that, in addition to deadly anomalies, there may be very useful things there. By moving circles on the water you can determine the location of a valuable artifact (the location changes with each release).

The reward for completing it is as follows: coordinates of the cache and 3,000 rubles.

Inaccessible container and stalker Snag

A stalker nicknamed Koryaga found some good swag, but an earthquake prevented him from taking it, which hid the artifact underground along with the Cossack, where it was kept. And on top of that, snork mutants have appeared in the area. The task is to pick up the swag and share it with Koryaga, but only the stalker himself decides whether to talk about the find to his employer or not.

“Call of Pripyat”: mission walkthrough

In order to get to the Zaporozhets, you need to penetrate the fault indicated on the map and then get out. Along the way, you will meet a few, but extremely dangerous and unpleasant snork creatures, which are best dealt with with a shotgun.

Once the container and you are in a safe place, you are faced with a dilemma: share the swag with Snag or keep it all for yourself. The artifacts in the container and your decision about what to do with the Snag will not affect the further passage of the game “Stalker: Call of Pripyat”, so you can do as you please.

If you decide to keep everything for yourself, then you need to take the container to the repairman, and for 500 rubles he will open it for you, otherwise, by sharing it with the stalker, you will receive options to choose from: a medical kit, a helmet or an artifact.

After you exit the rift near the “Claw” anomaly, you can find the secrets of the Stalker (“Call of Pripyat”) by combing the area with a detector in search of interesting and useful artifacts.

SKAT-5 crash site

One of your priority tasks is to search for fallen helicopters. SKAT-5 lies near the exit from the Krug VNZ tunnels, approximately in the middle of the Slough anomaly.

In order to safely get to the helicopter, it is better to use bolts (button 6), otherwise you will encounter unpleasant and dangerous anomalies. After you search the helicopter and the nearby crate, you will receive supplies and a key cutscene will also play.

On the way back in the game “Stalker: Call of Pripyat”, caches can be found on the Burnt Farm, in the main building. Where there are many anomalies, you need to climb the stairs, and in the far corner of the attic lies a rare “Vintar”.

SKAT-2 crash site

This is another priority target for the major in the Iron Forest location. Once you have reached the place, the only serious obstacle you will encounter is the local poltergeist.

The game “Stalker: Call of Pripyat” sent the major a very strong opponent, and in order to cope with the mutant poltergeist, it is necessary to aim not at flying objects, but at the monster itself - a bluish sphere, a little like an electric charge. It is better to fire closely: poltergeist touches do not affect health. The ideal weapon, as in the case of snorks, would be a shotgun.

Based on the information read from the on-board computer, we obtain maps of the area that can be deciphered by the local guide. With their help, he will create a new route and give you a significant discount on further “excursions” around the Zone.

Not far from the poltergeist’s habitat, you can find the secrets of the Stalker (“Call of Pripyat”) among numerous anomalies, where with the help of a detector it will be easy to detect very useful artifacts.

SKAT-3 crash site

The helicopter is located in the “Southern Plateau” location, which is not so easy to get to on your own, so we need to find a guide in the person of the stalker Noah, who lives on the Old Barge.

The game "Stalker: Call of Pripyat" suggests several ways to complete this mission. In the first case, you need to find old man Noah, who will take you to the plateau. In the second case, you can use the dangerous passage near the Southern Plateau in the “Circus” anomaly, where there is a small passage into the snork caves, bypassing which you will find yourself in place.

After inspecting the helicopter, you will receive evacuation coordinates that need to be checked for further successful developments.

In the game “Stalker: Call of Pripyat”, artifacts can be found by delving deep into the plateau and carefully working with the detector, after which you will discover a unique item that restores health and reduces background radiation.

Tools for rough work

Technician Cardan needs tools to work, with them he can improve armor, weapons and other equipment.

So, where are the tools in Stalker (Call of Pripyat)? We stock up on weapons, ammunition, first aid kits and move to the Sawmill location. Along the way you will meet crowds of enemies, and before you get to the main building, you will have to spend a good part of the ammunition. Then you need to climb the stairs to the second floor, where large supplies of first aid kits, bandages, rare cartridges and a set of tools for rough work await you.

Tools for fine work

For the same master Cardan, you need to find a set of tools for fine work. The set is located in the “Substation Workshop” location. In order to get to the workshops, you need to go through a group of mercenaries. There are two options for the development of events: you give them six or seven cans of stew, and they let you through, or you walk over their corpses. The tools are at the end of a very long room on boxes.

In the game "Stalker: Call of Pripyat" caches can be found on the way to the workshops, and to other locations. In this place you will come across a long pipe that runs through almost the entire Zaton. To get the cache, you need to find a fallen pillar next to the pipe, and climb along it to the ledges, where the valuable prize is located on a concrete support.

"Jupiter"

Once you have reached Jupiter, you can replenish your supplies from a technician or seller “behind bars” and begin your mission.

Crash of SKAT-1

It is necessary to explore the surroundings of the Jupiter plant and look for the fallen SKAT-1 helicopter.

The entrance to the site with the helicopter is mined, and access to the facility is only possible along the fence. After you get to the helicopter, you need to pick up a black box near it, the information from which will need to be decrypted from a local technician.

After the master decodes the message from the black box, you will find out that all the military headed to evacuation point B28, that is, the option with B208 automatically disappears.

The secrets of Stalker (“Call of Pripyat”) cannot be discovered using a detector. He will help you find extremely useful artifacts and ammunition. In order to minimize health losses, it is best to move carefully and use bolts to probe the area.

Check point B205

You need to visit the location of the Volkhov air defense system to check the evacuation point for further developments in the game “Stalker: Call of Pripyat”.

The special forces that used to guard the facility now consist solely of zombies. Having broken through to the main building, you need to find a lighted table with a note from Lieutenant Sokolov, which indicates the combination to the locked door (you will need it in order to get to Pripyat).

In the game “Stalker: Call of Pripyat”, money can be found by going down to the basement of “Volkhov”, where you will meet a serious opponent - the Burer, who is located in the large hall. After killing him, you can climb the stairs to the weapons room, where cabinets with ammunition and boxes with money are located.

SKAT-2 crash site

One of the SKAT helicopters fell on the territory of the Jupiter plant. The road to the site will be long and difficult.

You need to start from the northern entrance to the plant, gradually moving inward to the southern buildings. The map shows all the key locations and points of passage of the plant. Finding most of the necessary documents will not be difficult, but administrative documentation may pose problems.

In the main building of the plant, you need to climb the concrete stairs and get through the tunnel into the large hall, where SKAT-2 is located along with the watchman - Psi-Dog. After killing her and searching the helicopter, we go deeper into the building and find the control room, where the administrative documents necessary to enter Pripyat lie.

In the game "Stalker: Call of Pripyat" weapons can be found behind the garages, on the territory of the plant. This will be a very powerful rifle and ammunition for it. The garages are guarded by bandits, after killing whom you can get a bunch of first aid kits and ammunition in a secret place.

Point B28

The evacuation point will be available on the map only after you find the way to Pripyat at the Jupiter plant, where the documents make it clear that you can reach the goal through secret tunnels under the building.

If you have not yet found all the necessary documents, then Azoth will send you to search for them, but when you have the entire set, he will inform you that at least three soldiers with a closed respiratory protection system are needed for the trip.

It happens that Stalker “Call of Pripyat” version 1.0 does not show the location of the gathering of fighters near the station, so feel free to go to the nearby tower and talk to Zulu there, who will help you gather like-minded people into one team.

The ideal travel companion would be Wano, who would need to pay 5,000 for the suit and then send it to the Zulu. Lieutenant Sokolov can be found in the scientists' bunker. There is also a suit for him, which you will receive after completing the quest from Ozersky. We complete the task and also send Sokolov along with the suit to the Zulu.

A surviving Monolith named Tramp, who can be found north of the container warehouse, will agree to your adventure without any questions, since he has nothing much to lose, and the opportunity to get out of this place will not be superfluous for him. We talk to him, send him to Zulu, and the team is ready.

After you and your fellow travelers get into the tunnels, you will need to overcome a lot of anomalies and go through the barrier of the Monoliths. After clearing the territory and entering the next zone through a reinforced concrete door, you will be met by a group of zombies, which also need to be eliminated (a shotgun will help) and get to the treasured stairs leading to Pripyat.

Sometimes the installed “Overlord” add-on for “Stalker: Call of Pripyat” may “not allow” you to go to the next location, so before going to the next area it is better to disable the mod, and then you can turn it on again.

Pripyat

After you come out into the daylight, you will be greeted by Commander Kowalski. After talking with him, go to the laundry, where the military camp is located.

Calibration Tools

The sooner you modify your weapons, the easier it will be to complete further quests.

After installing the add-ons, the game “Stalker: Call of Pripyat” (mods for weapons or ammunition will definitely come in handy) goes through much faster, but interest in the quests themselves is significantly lost, so it’s better to modify your arsenal yourself.

There are only two places in Pripyat where you can find calibration tools - a department store and an old KBO. Inside the department store, a flock of dogs and jerboas awaits you, past which you can find a room with yellow glass, where the necessary tools lie on a box behind the door.

In the old KBO, you will need to overcome a number of anomalies and, going up to the second floor, kill the burer, who is guarding the calibration kit. To modify weapons, you can give tools to Azoth or Cardan in Jupiter. Using special cheats for “Stalker: Call of Pripyat”, you can, as a result of modifications, get a powerful gauss cannon that kills opponents from a great distance, leaving them no chance of survival.

After completing the “Radio Interference” quest, where you need to get rid of the anomalous antenna, you can begin your main task.

Cause of helicopter crashes

A technician at a military camp detected a strange signal near the laundry, it is necessary to check it and find out its origin.

Once you arrive at the point, it becomes clear that the signal is dynamic, and its source is constantly moving. Further, upon returning to the base and after repelling the attack of the “unknowns”, it will become clear that the signal was transmitted by the legendary stalker Strelok, from whom you can find out the reasons for the helicopter crashes.

Evacuation

This is the last quest in the game "Stalker". After you have received all the necessary information from Strelok, the military has the opportunity to evacuate you.

When the release is over, you need to talk with Kowalski so that he can assemble a detachment that will help the remaining military evacuate. The major's goal is to protect Kowalski and Strelok, and in addition, it is desirable to protect the entire group.

The road to the evacuation point will be swarming with crowds of enemies: Monoliths, zombies, mutants and other evil spirits. In the last minutes of the game, you or the medic will be attacked by a controller, after fighting with whom you will find yourself on the roof next to the rescue evacuation helicopters.

Codes for "Stalker: Call of Pripyat"

The developers did not provide any codes in the game, and any combination you type will not give you “omnipotence.” In order to survive in the world of Pripyat, you need a slightly different, cunning approach to passing. Therefore, you can use the following cheats for “Stalker: Call of Pripyat”.

  • If you want to earn a lot of money, then you can use the following advice. In the process of passing you need to get the achievement “Mutant Hunter”. It gives a daily increase in ammo in your personal box. Sleep for two to three hours, then take the ammunition from the box and sell it. This action can be performed ad infinitum, or until the threshold of your greed is reached.

The following codes for “Stalker: Call of Pripyat” will allow you to strengthen your weapon. But you need to be careful with these combinations, because they have a mirror property - what has strengthened for you will also strengthen for your opponent. But in any case, it makes sense to try, and then everyone will decide for themselves whether this is an acceptable option or not.

You need to find a file in the game folders with the name of the weapon you are interested in and open it with a simple text editor. The meanings of each item are quite clear, and if difficulties arise, you can use any English translator.

  • For example, the cam_relax_speed = 4 item changes the speed at which the sight returns to its original shooting position after a shot. You can set the value to 0 and enjoy high-precision shooting.
  • Next, another useful cheat regarding the distance to the target is fire_distance = 200. Set it to 1000 - and the distance is no longer a problem.
  • Inv_weight = 1.5 changes the weight of your weapon, which is also very convenient when running and other situations. Just don’t set the value to zero, otherwise the weapon will simply disappear from the inventory.

Such simple cheats, although they do not give “omnipotence,” do allow you to cope with some difficult situations that arise during the game.

In this walkthrough, only the main plot part of the game will be considered. But you will probably have to complete at least some of the additional tasks. In any case, you decide for yourself whether to complete additional tasks or not. I would like to add that by opening your PDA at any moment (key “P”), you can select one of the received tasks. After pressing the appropriate key, the quest goal will be shown on the mini-map, which will greatly facilitate your task of following the destination and completing the quest.

Having traveled a long way to the crash site of the helicopter, you will see that its remains are located on a hill. You don't know how to get to this plateau.

"Scat-3" on the Southern Plateau (not accessible).

Explore the crash site of Skat-5

Mark this place on the map and move towards it. The helicopter will be located in the middle of a swamp with several anomalies. It is best to descend to the helicopter from the side opposite to the road.

Safe path to Skat-5.

When you're near it, walk around in a circle until the screen prompts you to press the "F" key to inspect the helicopter. Press this key.

Explore the crash site of Skat-2

Move to the indicated point. The helicopter will be located in the middle of the power plant. A phantom is raging here with all its might, throwing various objects at you. Quickly run up to the helicopter and inspect it in the same way as the previous one. You will find maps of the area that some may be interested in.

Explore the crash site of "Skat-1"

Select this task from your PDA (press the “P” key), follow the marker on the mini-map. You will find yourself on a barge. In order to get inside, you will need to hide your weapon. To do this, press the “1”, “2” or other key twice. Once inside, find a guide at a table in the center of the bar. During the dialogue with him, you can offer maps of the area found in the Skat-2 helicopter. For this he will give you a significant discount. Say that you want to go to Yanov station. The transition will cost you 1000 coins (if you do not give away the cards, then this fee will not be lower than 2000).

After talking with the conductor and the technician, exit the building and follow the crash site of the Skat-1 helicopter. And here there is a minefield everywhere:

Safe path to Skat-1.

To overcome the minefield, we advise you to move along the mesh fence on the right side, periodically moving away from it closer to the center. Save often, reload and choose a safe route without a single mine using this method. Once you reach the helicopter, you will find a Black Box.

Explore the crash site of "Skat-4"

Mark the task on your map, then move to the indicated point. You need to get to the territory of an abandoned factory. Move between the two buildings, turn right. All this time, the yellow marker should remain on your right side. Next you will need to find the entrance to the workshop. Inside the workshop there will be a pit on the right side. Go down there, go through the corridors and go up the stairs above. Go through the room where there are documents on the control panel. You can study them, or you can just pass by. Get to the helicopter, kill the dogs and examine the Skat-4.

Take the Black Box to the technician from the Skat-1 helicopter

Return back to Yanov station the same way. Talk to the technician you talked to when you first arrived at the station. Give him the Black Box. He will say that it will take a little time to decipher it, and it will not be cheap. If you want to earn extra money and save money on decryption, you can find parts for a technician and tools (optional) in an abandoned chemical plant.

Find out how to get to the Southern Plateau, where the Skat-3 helicopter fell

In the bars at the Yanov station or inside the barge on Zaton, talk to the stalkers and ask if they know anything about the fallen helicopters. One of the stalkers will say that information on how to get to the Southern Plateau can be obtained from Noah. Return to Zaton, go to the barge where Noah is holed up. When opening doors, be careful, because Noah will immediately shoot at you (such are his “precautions”). Hide your weapon, approach him and ask about the fallen helicopters. When Noah suggests walking to the Plateau, agree.

Once there, watch how Noah moves, follow the same path and jump down. The anomaly will take you to the Southern Plateau.

Explore the crash site of "Skat-3"

Go to the helicopter and examine it. You will learn about three evacuation points, which, in fact, will have to be checked.

Check evacuation point "B2"

Go to the Skadovsk station, which is on the barge, and talk to Beard. Ask if the military has appeared here. “It’s as quiet as a tank!”

Wait for the Black Box to be decrypted

With the help of the guide, return to the Yanov station, go to Azot and ask if he deciphered the records in the Black Box. If you have not completed the task of finding parts and tools for Azot, then he will charge a price of 3,000 rubles. If you complete at least one task and find spare parts inside the nearest abandoned building, the price will already be 1800 rubles. Decide for yourself. Having deciphered the message, you will be convinced that there is only one evacuation point - “B28”. Another mission to inspect the third evacuation point will be automatically cancelled.

Path to Pripyat

You need to get to Pripyat, since that is where the evacuation point “B28” is located. This can be done through the Jupiter plant. Follow there as the marker on the mini-map shows. Go the same way as you walked to the Skat-4 helicopter. Approach the crashed aircraft and pay attention to the doorway on the right side of it.

How to find a transport route to Pripyat.

Move through this opening and get to the desired room. Inspect the work log on the control panel. Find out the location of the generator and transport route.

In order to open the transport route, you need to start the generator. Go down, there is a truck on the left side. Behind him is a second truck. Follow her side and get over the barricades. Move to the building marked on the mini-map, go inside and go up to the second floor. Here on the shelves at the indicated point is another magazine, which describes how to start the generator.

Return back to Azot at the Yanov station and report that you have found documents that talk about an underground route to Pripyat. He will suggest a man named Zulu, who will happily go to Pripyat. Exit the station, go to the next building, hide your weapon and go inside. Go upstairs and talk to Zulu about everything. During the conversation, you will find out that the hike requires a squad of at least three people, as well as suits with a closed breathing system. In the dialog box you can tell Zulu the names of those who could go to Pripyat. The options offered depend on which additional quests you completed and which stalkers you helped. In any case, one of the options would be Noah from Zaton.

As for our passage of the game “Stalker Call of Pripyat”, we will go to Pripyat in a team with Vano. Vano is a lonely stalker standing at a table inside the Yanov station in the main hall, opposite the window with the merchant. In order for Vano to agree to go to Pripyat, he needs help. Vano will give you 5,000 rubles. They need to be returned to the bandits from whom he borrowed them. Vano himself is afraid to do this, because he is sure that the bandits will demand more money. Go there, return the money to the bandits in the amount of 7,000 rubles (interest will be required), or destroy everyone. If you kill everyone, Vano will leave you money when you complete the quest. After this, talk with Vano about going to Pripyat. He will agree, but will say that he needs to buy back his suit with a closed breathing system. You need to give him 5,000 rubles.

If you have money, that's great. If you don’t have money, then you can quickly complete the task of Uncle Yar, who is sitting in the next room. Together with him you will go inside the destroyed building, from which you will need to shoot the mercenaries. So, give Wano the money and tell him it’s time to go to the Zulu. Talk to Zulu. Now you can go to Pripyat as soon as you get yourself a suit with a closed breathing system. On the other hand, you can add a few more people to your team.

Now about the suit. You can buy "Seva" overalls. From a merchant at Yanov it costs 35-38 thousand rubles. If you go to Zaton and order it from a guy named Shustry, who is on the third tier of the barge, then such a jumpsuit will cost you 30 thousand rubles. In this case, you will need to give a deposit of 6,000 rubles and wait a few days. On the second tier there is a merchant Sych, who offers the same “Seva” overalls for 28,000 rubles. At the same time, there is no need to wait! Having taken the overalls, return to Zulu and tell him that it is time to go to Pripyat.

Underground passage to Pripyat

So, move with your team through the dungeon, kill mutants. To open the doors you need to click on the indicated panels. Soon you will come across a blocked door. We need to supply food to it. Move back a little and you will see a tower on the left side. Go upstairs and turn on the generator. Go downstairs. Bandits appear. You can kill them, or you can proceed to another point while your comrades distract the enemies. But be prepared for the fact that the bandits can kill Wano and Zulu. Go to the indicated place, there is an entrance to the building. Enter there, go up the stairs and pull the lever on the control panel. Return to the door, which is now open. Get to the end of the tunnel by killing enemies. Don't rush, kill everyone gradually.

Unknown weapon

Having arrived in Pripyat and watched the video, go to the captain and talk to him. Agree to go for the operation. Kill the first enemies when you suddenly find yourself in an ambush. Kill all opponents. The main target is the leader of the Monolith, standing on the roof and shooting from an unknown weapon. See the screenshot below.

Kill the Monolith leader and get an unknown weapon.

Search the corpses and find a weapon with a scope, if there is none. Kill the leader, enter the building from which the Monoliths ran out, and go up the stairs to the second floor. Take the fallen weapon. Return to Colonel Kowalski and report everything. Try leaving the room. A cut scene will stop you.

Missing reconnaissance group

By the way, a stalker named Garik came from Jupiter, who can now guide you back. It turns out that you don’t have to waste time going from one location to another. Follow the checkpoint, you will see that a group of military men was killed by the Monoliths. Move to the indicated place and wait for help from two military personnel to arrive (if those with whom you came to Pripyat are alive, then they will arrive). Go inside the House of Books building and kill the enemies. Move along the corridors, open the door and kill everyone around the strange structure. Watch the cutscene.

Unknown weapon: get information

Next, you need to find a technician who can deal with the found weapon. You can search on your own, or you can immediately go to Cardan, which is in Skadovsk (Zaton location). Talk to him (the technician on the second floor of the barge). If he suddenly gets drunk, just get some sleep. You will receive a key to the laboratory.

Product No. 62

Move to the lower left corner of the Zaton map. The point where you need to go is marked on the mini-map. Enter the small building and go down the stairs. Open the door using the same key received from Cardan. Follow one floor below, clear it of infected enemies, then move down another staircase. You will find yourself in a workshop with rails and a monster. You can climb up the steps a little higher and shoot the monster with everything you have. Grenades will be effective in fighting it. And even the most powerful weapon will require 9-10 bursts (or even more).

Having defeated the enemy, whom, by the way, you don’t have to kill at all, you need to climb those same metal steps, and from there move even higher along the fire escape. Cross the upper bridges to another wall, move towards the control point. Do not go down the stairs, but jump into the ventilation shaft. Climb to the end of the shaft and take the documentation you were looking for from the dashboard.

Return to Pripyat and talk to Colonel Kowalski. Receive a new task related to the missing scout.

The missing sentry

Follow the indicated point to the grocery store where the sentry was. You will see a military man shoot himself, after which the controller will immediately appear. Killing him is quite easy. The main thing is to periodically hide from him so that you are not in his line of sight. Try to shoot in the head.

One shot

It is VERY IMPORTANT that you return from the previous task to the laundry room. Here Garik will speak to you, and you will learn the story of two mercenaries. We warn you for the reason that there is an option to go directly to the X8 laboratory, but after this an error may appear: Colonel Kowalski will refuse to talk to you at all (there will be no active key to start a conversation).

So, after talking with Garik, go to the colonel and report on the story you heard. Make a choice: kill one enemy or try to deal with them all at once. There is nothing unusual in the task.

Laboratory X8

Enter the indicated building and, very importantly, go to the elevator doors. The task will update to the status “Generator needs to be turned on”. To do this, go upstairs, changing flights of stairs where the steps break off. On the top floor, find the room above the elevator shaft and start the generator. You will be disturbed by enemies located on each floor - infected, Monoliths, etc. When the generator is started, go back down to the first floor, enter the opened elevator and press the “F” button. You will be taken to laboratory X8.

Go down and open the door. From here you can go in different directions, but you need to go into the passage ahead that leads down. Keep left and find another flight of stairs. Follow below, go along the corridor and you will find yourself in a spacious hall where you can go down into the “pool”. Do this, and on one of the tables with a computer, find the first folder with documents.

First document.

Attention! You will be asked to leave the complex or continue searching for documents. Ignore this trick because you need to find ALL the documents!

There is a doorway next to the corridor through which you came here. Go there (there is still a huge cylinder in this room). If there is a cylinder, then you are moving in the right direction. Go down the steps below; along one of the walls there is a closet with shelves. Go past him and take the second folder with documents from the dashboard.

Second document.

Go back to the door you opened after taking the elevator down. Stand with your back to the front door and turn to the right. After going down one set of steps, go up the steps in the far right corner. You will find yourself in a spacious hall on the second floor. Find the third folder with documents on one of the cabinets.

Third document.

An enemy will appear here - kill him or run away. Three folders with documents have been found, but as many more need to be found. Go back to the room where you found the second folder (the cylinder is located). You need to go into the next room and climb into the elevator shaft, where there is a staircase. Go up two tiers and you will see an open elevator door. Jump from a distance into this opening, you will find yourself on the floor. There will be three burrers here. It is best to kill them with a knife, approaching closely. Remember that ordinary rifles and machine guns are ineffective against them. There will be one folder with documents in this room, but don’t rush to leave. Go up the stairs to another room and on the table you will find a fifth folder with documents.

All that's left is to find the last folder. Return to the elevator shaft, go up and jump into the cabin through the hole at the top. Exit into the corridor, go to the entrance door to the laboratory. Stand with your back to this door, go left, open the door leading to the classroom (see picture):

Last document.

Go downstairs, quickly grab the blue folder from the table and leave the laboratory. Go back to the colonel and talk to him. Get a new task.

Radio interference

Move to the indicated point and search the corpse of the reconnaissance group commander. Take the explosive with the timer. The colonel will contact you, from whom you will learn that the source of radio interference is located in the kindergarten. Go in his direction; a yellow marker marks the door on which you need to install explosives with a timer. Do so, and then run away. After the explosion, go inside, move to the right wing of the garden, using several flights of stairs. As a result, on the second tier you will find a strange structure, similar to the one you saw in the House of Books building. Destroy it by throwing a grenade or firing several bursts. Through the hole in the floor where this structure stood, go down to the tier below and open the green freezer. You will free the doctor and automatically find yourself in the laundry room. Talk to Kowalski.

Unknown signal source

Move to the indicated point, wait until you are ordered to go to another place. Run to the dormitory courtyard, then return to the base and watch the cut-scene.

Evacuation

Wait out the release, replenish supplies and order Kowalski to gather fighters. Make your way to the helicopters, hold positions until they arrive and decide for yourself whether to complete the game or continue playing it in free mode.

You were looking for poppy fields, but found a minefield while doing drug tourism in Afghanistan? There is no point in writing about means of demining an area with anti-personnel mines, if you accidentally stepped on one of them, it will no longer help you, but if someone else stepped on it, or you were lucky enough to notice the sign in time: “Beware of mines!”, then knowing the main methods of laying, detecting and clearing anti-personnel mines, as well as rules of behavior in mined areas, you can safely pass through a minefield and even take one of the mines with you as a souvenir.

Attention! Storing ammunition, mines and unexploded ordnance is deadly and criminally punishable!

How to spot a minefield

For those who imagine themselves to be a cool sapper, we declare right away that clearing mines without special equipment is suicide, and the information provided here is aimed at ways to detect anti-personnel mines, after which their locations are marked and this is reported to law enforcement agencies.

It is not difficult to find out that you have entered a minefield before it is too late if you have the habit of looking at your feet and to the sides while walking, and not counting the stars or crows in the sky, although a flock of huddled crows itself can be an indirect sign of a minefield, they are probably gnawing at the next victim of the minefield, who never had time to discover it.

Signs of a minefield:

Holes in the ground from exploding mines.
- Dead animals, or rather what’s left of them.
- Parallel marks on the ground may indicate a minefield, especially if the distance between them is several meters, depending on the method of laying the mines.
- Empty military-type boxes and containers.
- Abandoned houses, unless of course the minefield is part of the home security system.
- Local residents can independently mark the location of mines in a minefield. You can recognize these signs by identical bright objects or pieces of fabric that do not fit into the local landscape.

How to get through a minefield

If you happen to step on an anti-personnel mine, whether you will survive depends only on your composure, speed and composure in decision-making. Apply a very tight bandage in the form of a tourniquet just above the wound, tying a piece of fabric around the damaged limb along with a stick, turning it repeatedly to one side which will tighten the piece of fabric even more tightly around the limb and stop even very severe bleeding. Take the severed limb with you, if you can quickly pass the minefield and call for help, it may be possible to reattach it.
You need to leave the minefield along the same route as you came here, stepping in your own tracks. If there are no traces left, or you recognized the minefield before you discovered it by stepping on one of the mines, the return route, at least the first two hundred meters, is best done in the following way:

Try not to crawl or kneel, thereby reducing the area of ​​contact with the surface of the earth; if possible, move on your haunches.

0 Take a knife, a sharp stick or something similar and carefully, at a 45 degree angle, stick it into the ground in front of you, gradually creating a safe route through the minefield.

If you find a solid object, do not try to dig up and remove it; if the soil is sandy or slightly rocky, it would be more prudent to go through the minefield in a different way, going around the find, but if the soil contains a lot of stones and the knife constantly bumps into something hard, when digging, always stick to angle of 45 degrees and dig under the object, not above, or even better, walk in areas of potential minefields with a homemade metal detector.

Having dug up or found a real mine, do not under any circumstances try to clear it yourself; mark its location, for example, by tying a piece of bright fabric to a vertical stick and, after passing through the minefield, call the sappers.

You can try to defuse a mine only in a truly force majeure situation, when, let’s say, your comrade stepped on an old-type anti-personnel mine that explodes after you remove your foot from it, and now stands rooted to the spot, sweating profusely. Dig up the soil around the mine in the familiar way and blow off the excess, being careful not to touch the mine itself. Now carefully unscrew the fuse, usually located in the mine as a separate element in its upper part. Someone got very lucky today.
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Recently, about 100 prominent Europeans wrote an open letter to the leaders of seventeen European countries. The letter said that the European leaders themselves had finally understood that they could not continue to simply shelve steps that had long needed to be taken. First, the Constitutional Court of Germany put a spoke in the wheels, which recognized the constitutionality of the European Financial Stability Fund. However, he decided that in the future no steps could be taken without the approval of the Bundestag. Also, the leaders of European countries have finally realized that mere guarantees that governments can cover debts at low interest rates are not enough. They also need to regulate the banking system.

European banks are now faced with the prospect of increasing secondary capital, while they have to sell their shares at book value. This incentivizes banks to shrink their balance sheets by reducing maximum loan amounts and loan portfolios.

The problems of both bank and government debt only reinforce each other. The decline in government bond prices demonstrated that banks were weakly capitalized, and the fact that the government would have to finance recapitalization increased the risk premium on government bonds.

Now financial markets are nervously awaiting what the next step of European leaders will be. Greece clearly needs an orderly restructuring, as an uncontrolled default could cause an economic downturn. This restructuring will have life-changing consequences. It will either calm the markets or further aggravate the situation on them.

I'm afraid that European leaders may not take the entirely right path. Instead of working on guarantees for the banking system, they are thinking about how to recapitalize it. They want to recapitalize each country one by one, instead of doing it across the EU as a whole. And they have good reasons for this. Germany, for example, is not going to pay for the recapitalization of French banks.

And so, it is necessary to outline in detail a narrow path that will help Europe navigate the “minefield”. First, it is necessary to provide guarantees to the banking system, and only then recapitalize it. European governments cannot now afford to recapitalize. Indeed, in this case, countries will not have enough funds to cover debt obligations. It will be less painful to carry out recapitalization only after the crisis has subsided and government bonds, like bank stocks, have returned to normal levels.

States need to provide banks with strong guarantees, because it is the state that will tax them. Eurozone countries will be forced to sign a new legally binding agreement, which will still have to be ratified. Simply put, this is not exactly a change to the Lisbon Agreement, but rather the adoption of a new agreement. Making changes to the Lisbon Agreement will only create new problems.
In exchange for guarantees, large banks will have to follow the instructions of the European Central Bank. This is a radical step, but it is simply necessary to take this step under the current circumstances. The Central Bank will have the right to reduce the discount window for those banks that refuse to cooperate.

The European Central Bank will be able to instruct banks on how to maintain their credit lines and portfolios. At the same time, he will strictly monitor the risks that banks take at their own discretion. In this case, one of the main factors that caused today's confusion in the market will disappear.
You can get rid of another factor - the lack of funds to cover the public debt - by lowering the discount rate by the Central European Bank and encouraging countries with difficult financial situations to issue federal treasury bills. In fact, the bills can be sold to CEB at any time in order to equate them to cash. And as long as banks receive more profit from these bills than from deposits in the CEB, it will be profitable for them to hold them. In this case, governments will be able to cover all expenditure items within agreed limits at low cost. And at the same time, Article 123 of the Lisbon Agreement will not be violated.

Taking such measures would calm the markets and end the crisis. After this, the recapitalization of banks can begin. But the holes in the EU budget caused by the restructuring of Greece's debt will need to be filled immediately. In accordance with German requirements, additional capital will be obtained from the markets, and only then from states. Only in cases of urgent need will the capital of the European Financial Stability Facility be used.

The new agreement on the Eurozone, adopted in a freer atmosphere, should create the foundation for future developments.
In times of financial turmoil, austerity and strict restrictions are inevitable. Without long-term growth in the future, the debt burden will become unbearable, as will the existence of the Eurozone itself. This will give rise to new problems, which, nevertheless, can be solved.

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